Arma 2 where is the detonator




















Is there a long range detonator anywhere to be found? Thanks for any feedback! Showing 1 - 0 of 0 comments. Date Posted: 17 Mar, am. Posts: 0. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. First I found him dead in the room and grabbed the code - this was easy.

Then I entered the code and it just didn't work. I've been trying all combinations for like 45 minutes then I've read this thread and restarted the mission. Now I found him alive but it still doesn't work. As I said before the code is always a different one. Your code is useless. Even for you just in case you replay the mission. Try approaching the mine with stealth and try avoiding sounding the alarm, immidiately when alarms starts try to storm into the main building where the code and computer is, watch out there might be a door closed and a soldier inside the room guarding the hostage.

It's not that hard. The buildings are pretty much the same as chernarus. Only one with the trucks outside has the doors that you open. Shoot the soldier and try not to shoot the guy with the code. It might not work for a couple reason. Also every time you type the code you MUST push the enter button at the bottom.

If you mess up push the enter button so that you know it starts over. After three tries it goes away just open it again, after that you only have one try before it closes again, just keep opening it. You pretty much have to run down to the mine because the alarm sounds after the city starts being attacked, either cause the rebels don't hide very well or whatever.

I just played with the uav for a while which is useless btw and before i even got close to the mine it was exploding. I enter the door with the noise coming from it, shoot the soldier and the bearded guy lies down, gets up and dies so I miss out on his information. Posting spoilers about the campaign missions anywhere other than here may result in a permanent ban from the forums. Anyways, if you find the guy alive or dead, you can still get the code. If he dies, you should get an action when looking at him to search his body, which will give you the code.

If he's alive then, obviously, he'll give it to you after a short conversation. Yeah I have restarted this mission about 6 times, every time I enter the different per attempt code it doesn't seem to disarm the bomb. Do you complete the secure colton mine objective first?

The code is different each time you play it. Make sure you enter it correctly. If you do, then it will successfully disarm. I've played the mission many times and it's worked each time. You don't have to complete any objective before it in order to work.

Just find the dead hostage, go to the room which will either have one Takistani soldier and the guy with the code, or just the dead guy with the code. Register Don't have an account? View source. History Talk 0. Explosives are placeable ordnance devices featured throughout the ArmA series.

Satchel Charge. They have two possible methods of detonation - a 30 second countdown timer, and a radio-transmitted command signal. Time Bomb Base damage value Blast radius metres 7 The Time Bomb is identical to the Satchel Charge but exclusively relies on being set to a timer by its user. It cannot be detonated without activating its 30 second timer first. In all other aspects, it remains completely identical statistically to Satchel Charges. The preferred weapon of unconventional forces who want to inflict maximum damage with minimal effort.

Even with easily obtained explosives like black powder the pipe bomb can produce a relatively large explosion. Time-Bomb Base damage value Blast radius metres 1, 4 Time-Bombs are visually identical to regular Satchel Charges but cannot be command-detonated.

Rather, they can only be set to a 40 second timer and will not explode unless activated in this way. Explosive Satchel. It can be set to detonate either by using the built-in timer or a remote detonator. They are stronger than an explosive charge, capable of destroying whole buildings, but easier to spot.

It could be set to detonate either by the built-in timer or a remote detonator.



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